If you're looking for outstanding visual presentations or creative solutions, you're in the right place. As a passionate artist and small business owner, I provide personalized attention and a commitment to quality that ensures every project exceeds expectations. My dedication to exceptional content perfectly represents both your brand and the high standards I uphold in my work. Explore my diverse range of services below:
Software Profiiciency
I'm proficient and regularly use all the leading softwares in the industry as well development addons in the proprietary scripting environments of a majority of them. Specifically I have mastered ZBrush, Maya, 3DStudioMax, Cinema4D, Mari, Houdini, Substance Painter, Substance Designer, 3DCoat, and Blender. I use Blender for a majority of my personal work but can meet the needs of any 3D workflow.
Engine Proficiency
I've mastered the full scope of Unreal Engine, Unity and Gadot and can apply these skill sets onto any other Engine. I am a software engineer, developer and artist so I can work on and understand the full chain of systems from programming to asset management to implementing beautiful visuals.
Character Design
- Sculpting: High poly sculpts.
- Modeling: Hard Surface
- Topology / Retopology: Optimzed polycount and edge flow for ideal animation deformation.
- UV Unwrap: Optimzed polycount and edge flow for ideal animation deformation.
- Blend Shapes / Morphs: For special effects and customization options specifically in games.
Sculpting, Surface Modeling
- Sculpting: High poly sculpts.
- Modeling: Hard Surface
- Topology / Retopology: Optimzed polycount and edge flow for ideal animation deformation.
- UV Unwrap: Optimzed polycount and edge flow for ideal animation deformation.
- Blend Shapes / Morphs: For special effects and customization options specifically in games.
Groom
- Rigging: Weight painting models to skeletons or armatures.
Texturing and Material
- Rigging: Weight painting models to skeletons or armatures.
- Control Rigging: Design enhanced control rigs which make animating complex movements easy. Experience in any type of rig from body types of any humanoid or creature, face, and mechanized components like pistons and sockets.
- Standardization: Pipeline tools to ensure consistent posing for animation and solutions for maintaining base meshes in various configuration without losing data.
Rigging
- Rigging: Weight painting models to skeletons or armatures.
- Control Rigging: Design enhanced control rigs which make animating complex movements easy. Experience in any type of rig from body types of any humanoid or creature, face, and mechanized components like pistons and sockets.
- Standardization: Pipeline tools to ensure consistent posing for animation and solutions for maintaining base meshes in various configuration without losing data.
Animating
- Rigging: Weight painting models to skeletons or armatures.
- Control Rigging: Design enhanced control rigs which make animating complex movements easy. Experience in any type of rig from body types of any humanoid or creature, face, and mechanized components like pistons and sockets.
- Standardization: Pipeline tools to ensure consistent posing for animation and solutions for maintaining base meshes in various configuration without losing data.
Environment Art
- Rigging: Weight painting models to skeletons or armatures.
- Control Rigging: Design enhanced control rigs which make animating complex movements easy. Experience in any type of rig from body types of any humanoid or creature, face, and mechanized components like pistons and sockets.
- Standardization: Pipeline tools to ensure consistent posing for animation and solutions for maintaining base meshes in various configuration without losing data.
GameSystems Engineering
- Rigging: Weight painting models to skeletons or armatures.
- Control Rigging: Design enhanced control rigs which make animating complex movements easy. Experience in any type of rig from body types of any humanoid or creature, face, and mechanized components like pistons and sockets.
- Standardization: Pipeline tools to ensure consistent posing for animation and solutions for maintaining base meshes in various configuration without losing data.
Particle FX, VFX, Compositing
- Rigging: Weight painting models to skeletons or armatures.
- Control Rigging: Design enhanced control rigs which make animating complex movements easy. Experience in any type of rig from body types of any humanoid or creature, face, and mechanized components like pistons and sockets.
- Standardization: Pipeline tools to ensure consistent posing for animation and solutions for maintaining base meshes in various configuration without losing data.
Procedeurals
- Rigging: Weight painting models to skeletons or armatures.
- Control Rigging: Design enhanced control rigs which make animating complex movements easy. Experience in any type of rig from body types of any humanoid or creature, face, and mechanized components like pistons and sockets.
- Standardization: Pipeline tools to ensure consistent posing for animation and solutions for maintaining base meshes in various configuration without losing data.
Landscape
- Rigging: Weight painting models to skeletons or armatures.
- Control Rigging: Design enhanced control rigs which make animating complex movements easy. Experience in any type of rig from body types of any humanoid or creature, face, and mechanized components like pistons and sockets.
- Standardization: Pipeline tools to ensure consistent posing for animation and solutions for maintaining base meshes in various configuration without losing data.
Software Tools
- Rigging: Weight painting models to skeletons or armatures.
- Control Rigging: Design enhanced control rigs which make animating complex movements easy. Experience in any type of rig from body types of any humanoid or creature, face, and mechanized components like pistons and sockets.
- Standardization: Pipeline tools to ensure consistent posing for animation and solutions for maintaining base meshes in various configuration without losing data.
UI
- Rigging: Weight painting models to skeletons or armatures.
- Control Rigging: Design enhanced control rigs which make animating complex movements easy. Experience in any type of rig from body types of any humanoid or creature, face, and mechanized components like pistons and sockets.
- Standardization: Pipeline tools to ensure consistent posing for animation and solutions for maintaining base meshes in various configuration without losing data.
Unreal/Unity
- Rigging: Weight painting models to skeletons or armatures.
- Control Rigging: Design enhanced control rigs which make animating complex movements easy. Experience in any type of rig from body types of any humanoid or creature, face, and mechanized components like pistons and sockets.
- Standardization: Pipeline tools to ensure consistent posing for animation and solutions for maintaining base meshes in various configuration without losing data.